This Protect the Border weapons list separates confirmed standalone pass weapons from standard class weapons. The public Game Pass catalog confirms fourteen standalone weapon products, while official class descriptions confirm several additional standard loadouts. The full free or earnable arsenal and combat statistics still need a live-version check.
Standalone rifle and shotgun passes
Assault rifle · standalone permanent extra · also standard on Hazmat Soldier.
Bullpup rifle · standalone permanent extra.
Combat shotgun · standalone permanent extra.
Assault rifle · standalone permanent extra.
Fast tactical rifle · permanent every-match unlock · standard on SAS Operator.
Long-range marksman rifle · permanent every-match unlock · standard on Ghillie Sniper.
Suppressed marksman rifle · permanent extra · standard on Frog Man.
Anti-materiel rifle · permanent extra weapon.
Prices are public catalog values checked August 26, 2026, not permanent promises.
Standalone sustained and special passes
Light machine gun · pass-exclusive permanent unlock.
Squad machine gun · permanent every-match unlock · standard on Juggernaut.
Heavy minigun · permanent extra weapon.
Belt-fed machine gun · official description names a 100-round belt.
Rocket launcher · permanent extra weapon.
Experimental energy weapon · permanent every-match unlock.
Public descriptions do not state damage, reload, spread, heat, splash behavior, or boss multipliers. Those fields remain unset.
Confirmed class weapons
Juggernaut includes M249 and Desert Eagle. SAS Operator includes HK416 and P226. Frog Man includes suppressed AS VAL and Ruger SR9. Hazmat Soldier includes FAMAS and Colt 1911. Ghillie Sniper includes SVD and Desert Eagle. Pyromaniac includes an exclusive flamethrower, while its public text does not name a sidearm.
Community class guides report more weapons on earnable kits, including Groza, CZ75, FN SCAR-L, and others. Because the public catalog does not expose those locker entries and the complete roster needs a current check, confirm them before adding them to a permanent loadout plan.
Choose a list entry by job
Shotguns and close-control tools fit tight checkpoint pressure. Assault rifles are general-purpose road or flank options. Marksman and anti-materiel rifles fit overwatch when another player covers close threats. Machine guns fit a stable lane with reload support. RPG and experimental weapons need live handling tests before being assigned a universal role.
Use Best Weapons for conditional recommendations. The store type and description support a role, not a guaranteed tier.
Check source and overlap
Before buying, ask whether the weapon is standalone, included with your current class, or reported only in the live locker. Then check whether the class already covers the range you need. Buying SVD while playing Ghillie or M249 while playing Juggernaut mainly adds cross-class flexibility, not a new immediate weapon identity.
Most pass descriptions say the weapon is carried on top of the normal loadout. Exact simultaneous-extra limits and duplicate behavior still require a current in-game check.
Use the index during a run
Start with the source field, then the role. If the weapon is already standard on your equipped class, test that class before buying the standalone pass. If the team lacks close coverage, compare the shotgun or another current close tool; if it lacks distance, compare the marksman group; if it loses a stable lane during reloads, compare sustained-fire options and assign cover.
Keep the index open between shifts rather than during an active vehicle or night attack. A price is not a combat instruction, and a weapon type does not replace live handling. After testing, note the class, range, approximate Endless day, party size, and whether Infinite Ammo was active. Those conditions make the observation useful without pretending it is a universal damage table.
If a weapon appears in the live locker but not in the confirmed pass subset, treat it as a current class or earnable entry. Record its exact source before comparing it with a permanent pass; do not assume that two identical names have the same unlock route.
Weapons list FAQ
Is this the complete game arsenal?
It is the complete standalone weapon-pass subset returned by the checked API plus officially confirmed class weapons, not the complete live earnable arsenal.
Which weapon has an official ammo value?
PKM’s public description names a 100-round belt. Other reserve and magazine values are not claimed here.
Which weapons overlap with premium classes?
M249, HK416, AS VAL, FAMAS, and SVD have confirmed class overlaps.
Are prices current forever?
No. They are dated August 26, 2026 catalog values. Read the live prompt.
Source: official Roblox Game Pass API for Universe 10423774136, checked August 26, 2026 UTC.